Ludicious Games exists to uncover novel ideas from far flung corners
of the gaming world and re-imagine them as fully developed gaming
symphonies on today's most progressive digital platforms. Like a dark
chocolate truffle with a red chili bit tucked inside, our games are
familiar and accessible yet unlike anything else out there. They're
are refined -- but with a fun, challenging edge. Our games won't
insult your intelligence, but you'll immediately "get it" -- then you
won't be able to get enough of it. Open your mind, and Ludicious
Games will give it bite-size satisfying fun to chew on.
Ludicious Games was formed in 2009 by three friends who craved the
same kind of fun they had when they got together to play modern board
and card games in everyday moments they could escape to on their
iPhones. Matt brings 10 years of experience in new product
development, strategic planning, and program management (along with a
basement full of games) to lead new product design and marketing.
Bryan brings 15 years experience in managing multi-million dollar
international IT projects to develop our vision and bring it to life.
Dave brings an MBA and a thorough understanding of finance and
operations and grounds the team in reliable execution and good
business sense. Ludicious Games released Reiner Knizia's Topas for
the iPhone in early 2010, and currently has several other projects in
development.